Why does the floating-point value of 4*0.1 look nice in Python 3 but 3*0.1 doesn’t?

The simple answer is because 3*0.1 != 0.3 due to quantization (roundoff) error (whereas 4*0.1 == 0.4 because multiplying by a power of two is usually an “exact” operation). Python tries to find the shortest string that would round to the desired value, so it can display 4*0.1 as 0.4 as these are equal, but … Read more

If I copy a float to another variable, will they be equal?

Besides the assert(NaN==NaN); case pointed out by kmdreko, you can have situations with x87-math, when 80bit floats are temporarily stored to memory and later compared to values which are still stored inside a register. Possible minimal example, which fails with gcc9.2 when compiled with -O2 -m32: #include <cassert> int main(int argc, char**){ float x = … Read more

Convert floating point number to a certain precision, and then copy to string

With Python < 3 (e.g. 2.6 [see comments] or 2.7), there are two ways to do so. # Option one older_method_string = “%.9f” % numvar # Option two newer_method_string = “{:.9f}”.format(numvar) But note that for Python versions above 3 (e.g. 3.2 or 3.3), option two is preferred. For more information on option two, I suggest … Read more

Compare floats in php

If you do it like this they should be the same. But note that a characteristic of floating-point values is that calculations which seem to result in the same value do not need to actually be identical. So if $a is a literal .17 and $b arrives there through a calculation it can well be … Read more

How do you round a floating point number in Perl?

Output of perldoc -q round Does Perl have a round() function? What about ceil() and floor()? Trig functions? Remember that int() merely truncates toward 0. For rounding to a certain number of digits, sprintf() or printf() is usually the easiest route. printf(“%.3f”, 3.1415926535); # prints 3.142 The POSIX module (part of the standard Perl distribution) … Read more

What’s the difference between a single precision and double precision floating point operation?

Note: the Nintendo 64 does have a 64-bit processor, however: Many games took advantage of the chip’s 32-bit processing mode as the greater data precision available with 64-bit data types is not typically required by 3D games, as well as the fact that processing 64-bit data uses twice as much RAM, cache, and bandwidth, thereby … Read more