Float.NaN == Float.NaN
Use Float.isNaN to check for NaN values.
Use Float.isNaN to check for NaN values.
I believe __STDC_IEC_559__ relies on some library features and can’t be defined solely by the compiler. See this post for some information. This is not uncommon for C — the compiler and the C library must sometimes cooperate in order to implement the entire standard. What you’re asking depends on the compiler. I think you … Read more
Another possibility is to just round to the nearest desirable tolerance: np.unique(a.round(decimals=4)) where a is your original array. Edit: Just to note that my solution and @unutbu’s are nearly identical speed-wise (mine is maybe 5% faster) according to my timings, so either is a good solution. Edit #2: This is meant to address Paul’s concern. … Read more
Simply use rand.Float64() to get a random number in the range of [0..1), and you can map (project) that to the range of [min..max) like this: r := min + rand.Float64() * (max – min) And don’t create a new rand.Rand and / or rand.Source in your function, just create a global one or use … Read more
Just to make sure we’re on the same page, G is the most significant bit of the three, R comes next and S can be thought of as the least significant bit because its value partially represents the even less significant bits that have been truncated in the calculations. These three bits are only used … Read more
Using floating point numbers, 0.0 / 0.0 isn’t a “divide by zero” error; it results in NaN. This C program prints -nan: #include <stdio.h> int main() { float x = 0.0 / 0.0; printf(“%f\n”, x); return 0; } In terms what NaN looks like to the computer, two “invalid” numbers are reserved for “signaling” and … Read more
Why does gcc not emit the specified instruction? A compiler produces code that must have the observable behavior specified by the Standard. Anything that is not observable can be changed (and optimized) at will, as it does not change the behavior of the program (as specified). How can you beat it into submission? The trick … Read more
fmin and fmax are specifically for use with floating point numbers (hence the “f”). If you use it for ints, you may suffer performance or precision losses due to conversion, function call overhead, etc. depending on your compiler/platform. std::min and std::max are template functions (defined in header <algorithm>) which work on any type with a … Read more