Simply use rand.Float64() to get a random number in the range of [0..1), and you can map (project) that to the range of [min..max) like this:
r := min + rand.Float64() * (max - min)
And don’t create a new rand.Rand and / or rand.Source in your function, just create a global one or use the global one of the math/rand package. But don’t forget to initialize it once.
Here’s an example function doing that:
func randFloats(min, max float64, n int) []float64 {
res := make([]float64, n)
for i := range res {
res[i] = min + rand.Float64() * (max - min)
}
return res
}
Using it:
func main() {
rand.Seed(time.Now().UnixNano())
fmt.Println(randFloats(1.10, 101.98, 5))
}
Output (try it on the Go Playground):
[51.43243344285539 51.92791316776663 45.04754409242326 28.77642913403846
58.21730813384373]
Some notes:
- The code on the Go playground will always give the same random numbers (time is fixed, so most likely the Seed will always be the same, also output is cached)
- The above solution is safe for concurrent use, because it uses
rand.Float64()which uses the global rand which is safe. Should you create your ownrand.Randusing a source obtained byrand.NewSource(), that would not be safe and neither therandFloats()using it.