c++ multiple definitions of operator

You’re breaking the one definition rule. A quick-fix is: inline ostream& operator<<(ostream& out, const CRectangle& r){ return out << “Rectangle: ” << r.x << “, ” << r.y; } Others are: declaring the operator in the header file and moving the implementation to Rectangle.cpp file. define the operator inside the class definition. . class CRectangle … Read more

Overloading operators in typedef structs (c++)

The breakdown of your declaration and its members is somewhat littered: Remove the typedef The typedef is neither required, not desired for class/struct declarations in C++. Your members have no knowledge of the declaration of pos as-written, which is core to your current compilation failure. Change this: typedef struct {….} pos; To this: struct pos … Read more

Haskell operator vs function precedence

Firstly, application (whitespace) is the highest precedence “operator”. Secondly, in Haskell, there’s really no distinction between operators and functions, other than that operators are infix by default, while functions aren’t. You can convert functions to infix with backticks 2 `f` x and convert operators to prefix with parens: (+) 2 3 So, your question is … Read more

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