How do I use local memory in OpenCL?

Check out the samples in the NVIDIA or AMD SDKs, they should point you in the right direction. Matrix transpose would use local memory for example. Using your squaring kernel, you could stage the data in an intermediate buffer. Remember to pass in the additional parameter. __kernel square( __global float *input, __global float *output, __local … Read more

Complete .NET OpenCL Implementations [closed]

Well, all libraries you’ve stated are simple wrappers for opencl native libraries. They pose relatively small amount of additional abstractions and are very close to general opencl functions. So if you are familiar with opencl in general you will get familiar with these libraries in no time. I think the ‘OpenCL.NET’ implementation is complete, it … Read more

Questions about global and local work size

In general you can choose global_work_size as big as you want, while local_work_size is constraint by the underlying device/hardware, so all query results will tell you the possible dimensions for local_work_size instead of the global_work_size. the only constraint for the global_work_size is that it must be a multiple of the local_work_size (for each dimension). The … Read more

Barriers in OpenCL

As you have stated, barriers may only synchronize threads in the same workgroup. There is no way to synchronize different workgroups in a kernel. Now to answer your question, the specification was not clear to me either, but it seems to me that section 6.11.9 contains the answer: CLK_LOCAL_MEM_FENCE – The barrier function will either … Read more

What is the difference between OpenCL and OpenGL’s compute shader?

In contrast to the other OpenGL shader types, compute shaders are not directly related to computer graphics and provide a much more direct abstraction of the underlying hardware, similar to CUDA and OpenCL. It provides customizable work group size, shared memory, intra-group synchronization and all those things known and loved from CUDA and OpenCL. The … Read more

OpenGL vs. OpenCL, which to choose and why?

OpenCL is created specifically for computing. When you do scientific computing using OpenGL you always have to think about how to map your computing problem to the graphics context (i.e. talk in terms of textures and geometric primitives like triangles etc.) in order to get your computation going. In OpenCL you just formulate you computation … Read more

Hata!: SQLSTATE[HY000] [1045] Access denied for user 'divattrend_liink'@'localhost' (using password: YES)