Old paper background texture with just css

May I suggest my solution ? (tested on Chrome v92+, Firefox v90+, Edge v92+). A bit of box shadow : #parchment { position: absolute; display: flex; width: 75%; min-height: calc((1vw + 1vh) * 75); /* center page with absolute position */ top: 0%; left: 50%; transform: translate(-50%, 0); margin: 2em 0; padding: 4em; box-shadow: 2px … Read more

What is the point of an SDL2 Texture?

SDL_Texture objects are stored as close as possible to video card memory and therefore can easily be accelerated by your GPU. Resizing, alpha blending, anti-aliasing and almost any compute-heavy operation can harshly be affected by this performance boost. If your program needs to run a per-pixel logic on your textures, you are encouraged to convert … Read more

Multiple transparent textures on the same mesh face in Three.js

Use ShaderMaterial and set both textures as uniforms, and then blend them within shader. I made this example: http://abstract-algorithm.com/three_sh/ and that really should be enough. So, you make ShaderMaterial: var vertShader = document.getElementById(‘vertex_shh’).innerHTML; var fragShader = document.getElementById(‘fragment_shh’).innerHTML; var attributes = {}; // custom attributes var uniforms = { // custom uniforms (your textures) tOne: { … Read more

Stretch background image for UIButton

From the example images you provided I’m pretty sure you’re looking for UIImage‘s resizableImageWithCapInsets: UIImage *originalImage = [UIImage imageNamed:@”myImage.png”]; UIEdgeInsets insets = UIEdgeInsetsMake(top, left, bottom, right); UIImage *stretchableImage = [originalImage resizableImageWithCapInsets:insets]; [myButton setBackgroundImage:stretchableImage forState:UIControlStateNormal]; // the image will be stretched to fill the button, if you resize it. The values in the UIEdgeInsets struct determine … Read more

ffmpeg video to opengl texture

Is the texture initialized when you call glTexSubImage2D? You need to call glTexImage2D (not Sub) one time to initialize the texture object. Use NULL for the data pointer, OpenGL will then initialize a texture without copying data. answered EDIT You’re not supplying mipmaping levels. So did you disable mipmaping? glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILER, linear_interpolation ? GL_LINEAR : … Read more

Android OpenGL Texture Compression

There are mainly four texture compression types supported on Android: ETC1 (Ericsson texture compression). This format is supported by all Android phones. But, it doesn’t support an alpha channel, so can only be used for opaque textures. PVRTC (PowerVR texture compression). Supported by devices with PowerVR GPUs (Nexus S, Kindle fire, etc.). ATITC (ATI texture … Read more

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