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shader

Custom Texture Shader in Three.js

December 5, 2023 by Tarik

You are still using the old syntax for uniforms var uniforms = { texture1: { type: “t”, value: 0, texture: THREE.ImageUtils.loadTexture(“texture.jpg”) } }; This is the new syntax var uniforms = { texture1: { type: “t”, value: THREE.ImageUtils.loadTexture( “texture.jpg” ) } };

Categories shader Tags fragment-shader, shader, textures, three.js Leave a comment

Tarik Billa

Software Engineer
tarikbilla@gmail.com
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