Simulating TV noise

Create video and audio noise, artifacts, and errors with ffmpeg Noise Using filters The geq (video “generic equation”) filter (with nullsrc as its “blank canvas”) can create video noise, and the aevalsrc filter can create white noise audio: ffmpeg -f lavfi -i nullsrc=s=1280×720 -filter_complex \ “geq=random(1)*255:128:128;aevalsrc=-2+random(0)” \ -t 5 output.mkv Note that this will create … Read more

mouse position to isometric tile including height

Intresting task. Lets try to simplify it – lets resolve this concrete case Solution Working version is here: https://github.com/amuzalevskiy/perlin-landscape (changes https://github.com/jorgt/perlin-landscape/pull/1 ) Explanation First what came into mind is: Just two steps: find an vertical column, which matches some set of tiles iterate tiles in set from bottom to top, checking if cursor is placed … Read more

Random / noise functions for GLSL

For very simple pseudorandom-looking stuff, I use this oneliner that I found on the internet somewhere: float rand(vec2 co){ return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453); } You can also generate a noise texture using whatever PRNG you like, then upload this in the normal fashion and sample the values in your shader; I can dig … Read more

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