Is floating-point math consistent in C#? Can it be?
I know of no way to way to make normal floating points deterministic in .net. The JITter is allowed to create code that behaves differently on different platforms(or between different versions of .net). So using normal floats in deterministic .net code is not possible. The workarounds I considered: Implement FixedPoint32 in C#. While this is … Read more