Using NaN in C++?

After looking into this some more, it looks like signaling_NaN is useless as provided. If floating point exceptions are enabled, then calling it counts as processing a signaling NaN, so it immediately raises an exception. If floating point exceptions are disabled, then processing a signaling NaN automatically demotes it to a quiet NaN, so signaling_NaN … Read more

Golang floating point precision float32 vs float64

Using math.Float32bits and math.Float64bits, you can see how Go represents the different decimal values as a IEEE 754 binary value: Playground: https://play.golang.org/p/ZqzdCZLfvC Result: float32(0.1): 00111101110011001100110011001101 float32(0.2): 00111110010011001100110011001101 float32(0.3): 00111110100110011001100110011010 float64(0.1): 0011111110111001100110011001100110011001100110011001100110011010 float64(0.2): 0011111111001001100110011001100110011001100110011001100110011010 float64(0.3): 0011111111010011001100110011001100110011001100110011001100110011 If you convert these binary representation to decimal values and do your loop, you can see that for float32, the … Read more

Does one double promote every int in the equation to double?

I purposefully did not compile and run then on my system, since this is the type of thing that could be compiler dependent. This is not compiler dependent. C++ clearly defines the order of these operations and how they are converted. How the conversion happens is dependent on the order of operations. double result1 = … Read more

Why do I get an error when adding an integer to a floating point?

The technically correct answer is: because no one has written impl Add<f64> for i32 {}. The cheeky answer is: because Rust doesn’t want you to shoot yourself in the foot. The longer, potentially more useful answer is… In computers, integers and floating point numbers both have a limited range, ultimately driven by the number of … Read more

What is this “denormal data” about ? – C++

You ask about C++, but the specifics of floating-point values and encodings are determined by a floating-point specification, notably IEEE 754, and not by C++. IEEE 754 is by far the most widely used floating-point specification, and I will answer using it. In IEEE 754, binary floating-point values are encoded with three parts: A sign … Read more

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