Stopping C++ 11 std::threads waiting on a std::condition_variable

No, there’s nothing wrong with your design, and it’s the normal approach taken for this sort of problem. It’s perfectly valid for you to have multiple conditions (eg anything on queue or program stopping) attached to a condition variable. The key thing is that the bits in the condition are checked for when the wait … Read more

Why does Python threading.Condition() notify() require a lock?

This is not a definitive answer, but it’s supposed to cover the relevant details I’ve managed to gather about this problem. First, Python’s threading implementation is based on Java’s. Java’s Condition.signal() documentation reads: An implementation may (and typically does) require that the current thread hold the lock associated with this Condition when this method is … Read more

What is the difference between std::condition_variable::wait_for and std::condition_variable::wait_until?

The difference is in how the wait duration is represented: wait_for takes a relative time (“wait for up to 10 seconds”), whereas wait_until takes an absolute time (“wait until 12:00 on October 30, 2012”). Compare the declarations of the time parameters: // wait_for: const std::chrono::duration<Rep, Period>& rel_time // wait_until: const std::chrono::time_point<Clock, Duration>& abs_time

What is the best way to wait on multiple condition variables in C++11?

You ask, What is the best way to wait on multiple condition variables in C++11? You can’t, and must redesign. One thread may wait on only one condition variable (and its associated mutex) at a time. In this regard the Windows facilities for synchronization are rather richer than those of the “POSIX-style” family of synchronization … Read more

When is a condition variable needed, isn’t a mutex enough?

Even though you can use them in the way you describe, mutexes weren’t designed for use as a notification/synchronization mechanism. They are meant to provide mutually exclusive access to a shared resource. Using mutexes to signal a condition is awkward and I suppose would look something like this (where Thread1 is signaled by Thread2): Thread1: … Read more

C++11 thread-safe queue

It is best to make the condition (monitored by your condition variable) the inverse condition of a while-loop: while(!some_condition). Inside this loop, you go to sleep if your condition fails, triggering the body of the loop. This way, if your thread is awoken–possibly spuriously–your loop will still check the condition before proceeding. Think of the … Read more

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