Why do we need to use virtual ~A() = default; instead of virtual ~A() {} in C++11?

The comment is not correct. Both: virtual ~A() = default; and virtual ~A() {} are user declared. And the implicit move members are inhibited if the destructor is user declared. [dcl.fct.def.default]/p4 discusses user-declared and user-provided special members: A special member function is user-provided if it is user-declared and not explicitly defaulted or deleted on its … Read more

What is the first (int (*)(…))0 vtable entry in the output of g++ -fdump-class-hierarchy?

Those are the offset-to-top (needed for multiple inheritence) and typeinfo (RTTI) pointers. From the Itanium ABI (you are not using the Itanium compiler, but their description of this is really good): The offset to top holds the displacement to the top of the object from the location within the object of the virtual table pointer … Read more

Use-cases of pure virtual functions with body?

The classic is a pure virtual destructor: class abstract { public: virtual ~abstract() = 0; }; abstract::~abstract() {} You make it pure because there’s nothing else to make so, and you want the class to be abstract, but you have to provide an implementation nevertheless, because the derived classes’ destructors call yours explicitly. Yeah, I … Read more

Can we have a static virtual functions? If not, then WHY? [duplicate]

No, because it doesn’t make any sense in C++. Virtual functions are invoked when you have a pointer/reference to an instance of a class. Static functions aren’t tied to a particular instance, they’re tied to a class. C++ doesn’t have pointers-to-class, so there is no scenario in which you could invoke a static function virtually.

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