In unity3D, Click = Touch?

Short answer: yes, touch may be handled with Input.GetMouseButtonDown(). Input.GetMouseButtonDown(), Input.mousePosition, and associated functions work as tap on the touch screen (which is kind of odd, but welcome). If you don’t have a multi-touch game, this is a good way to keep the in-editor game functioning well while still keeping touch input for devices. (source: … Read more

APKs or App Bundles are available to 64-bit devices but they only have 32-bit native code

For future reference: It’s an issue with google play and x86 build that do not offers a 64bit counterpart code. Disabling x86 build fix this issue. Reference: https://forum.unity.com/threads/successful-unity-aab-build-not-compliant-with-the-google-play-64-bit-requirement.729035/ The problem started on 08/20/2019.

Using new Unity VideoPlayer and VideoClip API to play video

Found the problem. Below is the FIXED code that plays Video and Audio: //Raw Image to Show Video Images [Assign from the Editor] public RawImage image; //Video To Play [Assign from the Editor] public VideoClip videoToPlay; private VideoPlayer videoPlayer; private VideoSource videoSource; //Audio private AudioSource audioSource; // Use this for initialization void Start() { Application.runInBackground … Read more

Can I program in C# on a Mac?

Your first option is Microsoft Visual Studio for Mac which was released in 2017. If you’re used to VS ide then I suggested you download this. If not then you can have a look into MonoDevelop. You can download from here MRE = Mono Runtime Environment MDK = Mono Development Kit. MDK = MRE + … Read more