What is the difference between boxing/unboxing and type casting?

Boxing refers to a conversion of a non-nullable-value type into a reference type or the conversion of a value type to some interface that it implements (say int to IComparable<int>). Further, the conversion of an underlying value type to a nullable type is also a boxing conversion. (Caveat: Most discussions of this subject will ignore … Read more

What is boxing and unboxing and what are the trade offs?

Boxed values are data structures that are minimal wrappers around primitive types*. Boxed values are typically stored as pointers to objects on the heap. Thus, boxed values use more memory and take at minimum two memory lookups to access: once to get the pointer, and another to follow that pointer to the primitive. Obviously this … Read more

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