Calling a Activity method from BroadcastReceiver in Android

try this code : your broadcastreceiver class for internet lost class : public class InternetLostReceiver extends BroadcastReceiver{ @Override public void onReceive(Context context, Intent intent) { context.sendBroadcast(new Intent(“INTERNET_LOST”)); } } in your activity add this for calling broadcast: public class TestActivity extends Activity{ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); registerReceiver(broadcastReceiver, new IntentFilter(“INTERNET_LOST”)); } BroadcastReceiver … Read more

What is the difference between static methods in a Non static class and static methods in a static class?

The only difference is that static methods in a nonstatic class cannot be extension methods. In other words, this is invalid: class Test { static void getCount(this ICollection<int> collection) { return collection.Count; } } whereas this is valid: static class Test { static void getCount(this ICollection<int> collection) { return collection.Count; } }

Are static methods a DI anti-pattern?

Static methods are appropriate for things that don’t have associated state. Some factory methods, “purely functional” methods like Math.sin, and the like are all perfectly acceptable static methods. java.lang.Math and java.util.Collections have many fine examples of perfectly acceptable static methods. Fortunately, these methods have no need for dependency injection, or to interact with such things; … Read more

Is there a way to force a C# class to implement certain static functions?

No, there is no language support for this in C#. There are two workarounds that I can think of immediately: use reflection at runtime; crossed fingers and hope… use a singleton / default-instance / similar to implement an interface that declares the methods (update) Actually, as long as you have unit-testing, the first option isn’t … Read more

Difference between static function and singleton class in swift [closed]

Sure this sounds confusing and can be debated. However, from the best practices i can put some suggestions. Singleton is usually used to create a resource intensive and one timer initialisation for instance: a database connector, login handler and such. Utility class are classes that only have static functions and variables. It should not deal … Read more

What is the purpose of static methods? How do I know when to use one? [duplicate]

See this article for detailed explanation. TL;DR 1.It eliminates the use of self argument. 2.It reduces memory usage because Python doesn’t have to instantiate a bound-method for each object instiantiated: >>>RandomClass().regular_method is RandomClass().regular_method False >>>RandomClass().static_method is RandomClass().static_method True >>>RandomClass.static_method is RandomClass().static_method True 3.It improves code readability, signifying that the method does not depend on state … Read more

static methods and variables in Kotlin?

Update: Anyone (like OP) who just needs a so-called “Singleton”, sometimes called “Service” (except in Android), should simply use Kotlin’s built-in: object Foo { // Done, this already does what OP needed, // because the boilerplate codes (like static field and constructor), // are taken care of by Kotlin. } (Like Roman rightly pointed out … Read more

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