Joining socket io room on connect

This should be what you need. Feel free to pass in whatever room name you want through the client. Only the server can handle assigning a socket to a room. Server: io.sockets.on(‘connection’, function(socket) { socket.on(‘join’, function(room) { socket.join(room); }); }); Client: socket.emit(‘join’, roomNum);

Where is the Socket.IO client-side .js file located?

I managed to eventually answer this for myself. The socket.io getting started page isn’t clear on this, but I found that the server side of socket.io automatically hosts the .js file on starting node, in the directory specified in the documentation: “https://stackoverflow.com/socket.io/socket.io.js” So you literally just point to this url regardless of your web app … Read more

React-Redux and Websockets with socket.io

Spoiler: I am currently developing what’s going to be an open-source chat application. You can do that better by separating actions from the middleware, and even the socket client from the middleware. Hence, resulting in something like this: Types -> REQUEST, SUCCESS, FAILURE types for every request (not mandatory). Reducer -> to store different states … Read more

Sending message to specific client with socket.io and empty message queue

to send a message to a specific client save every one that connects to the server in an Object. var socketio = require(‘socket.io’); var clients = {}; var io = socketio.listen(app); io.sockets.on(‘connection’, function (socket) { clients[socket.id] = socket; }); then you can later do something like this: var socket = clients[sId]; socket.emit(‘show’, {});