In What Order Should I Send My Vertices To OpenGL for Culling
By default? In counter-clockwise order. Consider a triangle facing the camera: A |\ | \ | \ B—C A->B->C would be front facing (counter-clockwise order), A->C->B would be rear-facing (clockwise order). You can change which way OpenGL considers “front facing” via glFrontFace(): The projection of a polygon to window coordinates is said to have clockwise … Read more