Is using a widescreen monitor in portrait orientation more effective for coding? [closed]

I actually have 3 widescreen monitors in portrait mode and yes, it’s a fantastic way to work. There’s so much less scrolling around and you can fit all your debug / output / reference windows on screen at once. The problem with using two monitors is that you’ll generally be working on one main one … Read more

java and libGDX / LWJGL game fullscreen wrong size for multiple monitors on Ubuntu

I would refrain from using Toolkit.getDefaultToolkit() and use solely lwjgl.util.Display.getAvailableDisplayModes() or the method described by libgdx. Once you have set up a fullscreen window, fetch its size (if your set-up method doesn’t already know that) and only use this information from thereon. If Display.getAvailableDisplayModes() changes its sort order on different executions, simply re-sort them and … Read more

Restoring Window Size/Position With Multiple Monitors

Try this code. Points of interest: Checks if the window is (partially) visible on any screen’s working area. E.g. dragging it behind the task bar or moving it completely offscreen resets the position to windows default. Saves the correct bounds even if the Form is minimized or maximized (common error) Saves the WindowState correctly. Saving … Read more

window.open() on a multi-monitor/dual-monitor system – where does window pop up?

Result of “window.open dual-screen” search revealed this fancy nugget: Dual Monitors and Window.open “When the user clicks on a link that opens a new window using window.open. Make the window appear on the same monitor as its’ parent.” // Find Left Boundry of the Screen/Monitor function FindLeftScreenBoundry() { // Check if the window is off … Read more

Show JFrame in a specific screen in dual monitor configuration

public static void showOnScreen( int screen, JFrame frame ) { GraphicsEnvironment ge = GraphicsEnvironment .getLocalGraphicsEnvironment(); GraphicsDevice[] gs = ge.getScreenDevices(); if( screen > -1 && screen < gs.length ) { gs[screen].setFullScreenWindow( frame ); } else if( gs.length > 0 ) { gs[0].setFullScreenWindow( frame ); } else { throw new RuntimeException( “No Screens Found” ); } }

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