How to distribute points evenly on the surface of hyperspheres in higher dimensions?

Very interesting question. I wanted to implement this into mine 4D rendering engine as I was curious how would it look like but I was too lazy and incompetent to handle ND transcendent problems from the math side. Instead I come up with different solution to this problem. Its not a Fibonaci Latice !!! Instead … Read more

Does Swift has built-in logarithm function?

You can use the log2(:Double) or log2f(:Float) methods from the documentation, available by e.g. importing UIKit or Foundation: func log2(x: Double) -> Double func log2f(x: Float) -> Float E.g., in a Playground print(log2(8.0)) // 3.0 (Edit addition w.r.t. your comment below) If you want to compute your custom-base log function, you can make use of … Read more

Is F# really better than C# for math?

I think most of the important points were already mentioned by someone else: F# lets you solve problems in a way mathematicians think about them Thanks to higher-order functions, you can use simpler concepts to solve difficult problems Everything is immutable by default, which makes the program easier to understand (and also easier to parallelize) … Read more

Using M_PI with C89 standard

A conforming standard library file math.h is not only not required to, but actually must not define M_PI by default. In this context ‘by default’ means that M_PI must only get defined through compiler-specific tricks, most often undefined behavior through the use of reserved identifiers. Just define the constant yourself (you can use the name … Read more

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