Property binding vs attribute interpolation

Property binding like [trueValue]=”…” evaluates the expression “…” and assigns the value “true” evaluates to the value true “Y” is unknown. There is no internal Y value in TypeScript and no property in the component class instance, which is the scope of template binding. In this case you would want [trueValue]=”‘Y'” Note the additional quotes … Read more

AngularJS multiple expressions concatenating in interpolation with a URL

An alternative to @tasseKATT’s answer (which doesn’t require a controller function) is to use string concatenation directly in the expression a filter: angular.module(‘myApp’) .filter(‘youtubeEmbedUrl’, function ($sce) { return function(videoId) { return $sce.trustAsResourceUrl(‘http://www.youtube.com/embed/’ + videoId); }; }); <div ng-src=”https://stackoverflow.com/questions/23405162/{{ video.id.videoId” youtubeEmbedUrl }}”></div> I’ve found this particularly useful when using SVG icon sprites, which requires you to … Read more

Inverse Distance Weighted (IDW) Interpolation with Python

changed 20 Oct: this class Invdisttree combines inverse-distance weighting and scipy.spatial.KDTree. Forget the original brute-force answer; this is imho the method of choice for scattered-data interpolation. “”” invdisttree.py: inverse-distance-weighted interpolation using KDTree fast, solid, local “”” from __future__ import division import numpy as np from scipy.spatial import cKDTree as KDTree # http://docs.scipy.org/doc/scipy/reference/spatial.html __date__ = “2010-11-09 … Read more

AngularJS strategy to prevent flash-of-unstyled-content for a class

What you are looking for is ng-cloak. You have to add it like this: <body class=”{{ bodyClass }}” ng-cloak> and this will prevent unwanted flashing. Link to docs about this. Edit: It is also advisable to put the snippet below into your CSS file, according to docs. “For the best result, the angular.js script must … Read more

Android How to draw a smooth line following your finger

An easy solution, as you mentioned, is to simply connect the points with a straight line. Here’s the code to do so: public void onDraw(Canvas canvas) { Path path = new Path(); boolean first = true; for(Point point : points){ if(first){ first = false; path.moveTo(point.x, point.y); } else{ path.lineTo(point.x, point.y); } } canvas.drawPath(path, paint); } … Read more

Html5 canvas drawImage: how to apply antialiasing

Cause Some images are just very hard to down-sample and interpolate such as this one with curves when you want to go from a large size to a small. Browsers appear to typically use bi-linear (2×2 sampling) interpolation with the canvas element rather than bi-cubic (4×4 sampling) for (likely) performance reasons. If the step is … Read more