A generic error occurred in GDI+ at System.Drawing.Image.Save

When you are loading an imagefrom a Stream, You have to keep the stream open for the lifetime of the image, see this MSDN Image.FromStream. I think the exception is caused because the memory stream gets closed even before the image gets disposed. You can change your code like this: byte[] bitmapData = new byte[imageText.Length]; … Read more

Positioning and overlaying image on another image

You can use css to solve the problem. div { position: relative; display: inline; } .imtip { position: absolute; bottom: 0; right: 0; } <div> <img src=”https://i.stack.imgur.com/Blaly.png” /> <img src=”http://www.w3schools.com/favicon.ico” class=”imtip” /> </div> Basically, I’ve done more or less what ZDYN said, just that you need to include a display: inline in the container otherwise … Read more

Wait for image to be loaded before going on

You shouldn’t make anything synchronous (not even AJAX) calls but instead simply put your code in the appropriate callback: function loadSprite(src, callback) { var sprite = new Image(); sprite.onload = callback; sprite.src = src; } Then use it like this: loadSprite(“https://stackoverflow.com/questions/8645143/sprites/sheet1.png”, function() { // code to be executed later }); If you want to pass … Read more

Load image from resources

You can always use System.Resources.ResourceManager which returns the cached ResourceManager used by this class. Since chan1 and chan2 represent two different images, you may use System.Resources.ResourceManager.GetObject(string name) which returns an object matching your input with the project resources Example object O = Resources.ResourceManager.GetObject(“chan1”); //Return an object from the image chan1.png in the project channelPic.Image = … Read more

Hata!: SQLSTATE[HY000] [1045] Access denied for user 'divattrend_liink'@'localhost' (using password: YES)