Get image dimensions with Javascript before image has fully loaded

You are right that one can get image dimensions before it’s fully loaded. Here’s a solution (demo): var img = document.createElement(‘img’); img.src=”https://stackoverflow.com/questions/6575159/some-image.jpg”; var poll = setInterval(function () { if (img.naturalWidth) { clearInterval(poll); console.log(img.naturalWidth, img.naturalHeight); } }, 10); img.onload = function () { console.log(‘Fully loaded’); }

How to get the Dimensions of a Drawable in an ImageView? [duplicate]

Just tried this out and it works for me: int finalHeight, finalWidth; final ImageView iv = (ImageView)findViewById(R.id.scaled_image); final TextView tv = (TextView)findViewById(R.id.size_label); ViewTreeObserver vto = iv.getViewTreeObserver(); vto.addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() { public boolean onPreDraw() { // Remove after the first run so it doesn’t fire forever iv.getViewTreeObserver().removeOnPreDrawListener(this); finalHeight = iv.getMeasuredHeight(); finalWidth = iv.getMeasuredWidth(); tv.setText(“Height: ” + finalHeight … Read more

Difference between $(window).width() vs $(document).width()

From the documentation of width(): This method is also able to find the width of the window and document. $(window).width(); // returns width of browser viewport $(document).width(); // returns width of HTML document Simple jsFiddle Demo In the demo, I have set html { width: 1000px; }, which is bigger than the viewport. The width … Read more

Java/ImageIO getting image dimensions without reading the entire file?

try(ImageInputStream in = ImageIO.createImageInputStream(resourceFile)){ final Iterator<ImageReader> readers = ImageIO.getImageReaders(in); if (readers.hasNext()) { ImageReader reader = readers.next(); try { reader.setInput(in); return new Dimension(reader.getWidth(0), reader.getHeight(0)); } finally { reader.dispose(); } } } Thanks to sfussenegger for the suggestion

CUDA determining threads per block, blocks per grid

In general you want to size your blocks/grid to match your data and simultaneously maximize occupancy, that is, how many threads are active at one time. The major factors influencing occupancy are shared memory usage, register usage, and thread block size. A CUDA enabled GPU has its processing capability split up into SMs (streaming multiprocessors), … Read more

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