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Include Headers from added frameworks on Xcode

July 24, 2023 by Tarik

Before starting, remove the framework and all files you have added while trying to make it work. Then, you have to add the frameworks in the Build Phases of your target. Then go into Link Binary With Libraries and select your framework from there. This should do it. Your headers should be available as auto-completion … Read more

Categories xcode Tags cg, frameworks, glew, macos, xcode Leave a comment

Vertex shader vs Fragment Shader [duplicate]

November 20, 2022 by Tarik

A fragment shader is the same as pixel shader. One main difference is that a vertex shader can manipulate the attributes of vertices. which are the corner points of your polygons. The fragment shader on the other hand takes care of how the pixels between the vertices look. They are interpolated between the defined vertices … Read more

Categories opengl Tags cg, fragment-shader, opengl, vertex-shader Leave a comment

Tarik Billa

Software Engineer
tarikbilla@gmail.com
+8801884414000
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