Why does std::tuple break small-size struct calling convention optimization in C++?

It seems to be a matter of ABI. For instance, the Itanium C++ ABI reads: If the parameter type is non-trivial for the purposes of calls, the caller must allocate space for a temporary and pass that temporary by reference. And, further: A type is considered non-trivial for the purposes of calls if it has … Read more

How are variable arguments implemented in gcc?

If you look at the way the C language stores the parameters on the stack, the way the macros work should become clear:- Higher memory address Last parameter Penultimate parameter …. Second parameter Lower memory address First parameter StackPointer -> Return address (note, depending on the hardware the stack pointer maybe one line down and … Read more

Why does the Mac ABI require 16-byte stack alignment for x86-32?

From “IntelĀ®64 and IA-32 Architectures Optimization Reference Manual”, section 4.4.2: “For best performance, the Streaming SIMD Extensions and Streaming SIMD Extensions 2 require their memory operands to be aligned to 16-byte boundaries. Unaligned data can cause significant performance penalties compared to aligned data.” From Appendix D: “It is important to ensure that the stack frame … Read more

What are the different calling conventions in C/C++ and what do each mean?

Simple answer: I use cdecl, stdcall, and fastcall. I seldom use fastcall. stdcall is used to call Windows API functions. Detailed answer (Stolen from Wikipedia): cdecl – In cdecl, subroutine arguments are passed on the stack. Integer values and memory addresses are returned in the EAX register, floating point values in the ST0 x87 register. … Read more

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