C++ bitfield packing with bools

your compiler has arranged all of the members of test3 on integer size boundaries. Once a block has been used for a given type (integer bit-field, or boolean bit-field), the compiler does not allocate any further bit fields of a different type until the next boundary. I doubt it is a bug. It probably has … Read more

When is it worthwhile to use bit fields?

Bit-fields are typically only used when there’s a need to map structure fields to specific bit slices, where some hardware will be interpreting the raw bits. An example might be assembling an IP packet header. I can’t see a compelling reason for an emulator to model a register using bit-fields, as it’s never going to … Read more

Bit fields in C#

I’d probably knock together something using attributes, then a conversion class to convert suitably attributed structures to the bitfield primitives. Something like… using System; namespace BitfieldTest { [global::System.AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] sealed class BitfieldLengthAttribute : Attribute { uint length; public BitfieldLengthAttribute(uint length) { this.length = length; } public uint Length { get { return length; … Read more

Why is assigning a value to a bit field not giving the same value back?

Bit-fields are incredibly poorly defined by the standard. Given this code struct mystruct {int enabled:1;};, then we don’t know: How much space this occupies – if there are padding bits/bytes and where they are located in memory. Where the bit is located in memory. Not defined and also depends on endianess. Whether an int:n bitfield … Read more

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