In OpenGL is there a way to get a list of all uniforms & attribs used by a shader program?

Variables shared between both examples: GLint i; GLint count; GLint size; // size of the variable GLenum type; // type of the variable (float, vec3 or mat4, etc) const GLsizei bufSize = 16; // maximum name length GLchar name[bufSize]; // variable name in GLSL GLsizei length; // name length Attributes glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &count); printf(“Active Attributes: … Read more

Improved Area Lighting in WebGL & ThreeJS

NOTE: three.js now supports THREE.RectAreaLight. This answer pertains to legacy versions of three.js. Your approach of using the point that maximizes the dot product is fundamentally flawed, and not physically plausible. In your first illustration above, suppose that your area light consisted of only the left half. The “purple” point — the one that maximizes … Read more

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