A simple algorithm for polygon intersection

I understand the original poster was looking for a simple solution, but unfortunately there really is no simple solution. Nevertheless, I’ve recently created an open-source freeware clipping library (written in Delphi, C++ and C#) which clips all kinds of polygons (including self-intersecting ones). This library is pretty simple to use: http://sourceforge.net/projects/polyclipping/ .

Convert latitude/longitude point to a pixels (x,y) on mercator projection

The Mercator map projection is a special limiting case of the Lambert Conic Conformal map projection with the equator as the single standard parallel. All other parallels of latitude are straight lines and the meridians are also straight lines at right angles to the equator, equally spaced. It is the basis for the transverse and … Read more

How do I reverse-project 2D points into 3D?

[*] Alright, I came here looking for an answer and didn’t find something simple and straightforward, so I went ahead and did the dumb but effective (and relatively simple) thing: Monte Carlo optimisation. Very simply put, the algorithm is as follows: Randomly perturb your projection matrix until it projects your known 3D coordinates to your … Read more

2D Cross-Platform Game Development Engines [closed]

I would recommend V-Play (v-play.net) – it’s a cross-platform game engine based on Qt for iOS, Android, Symbian, MeeGo, Blackberry10 and also can export for native desktop applications for Windows, Mac and Linux. It’s based on C++ but has a neat scripting support for QML & JavaScript. QML is a no-brainer to learn and can … Read more

Android OpenGL ES and 2D

I was in a similar situation. The way I started with openGL with start by looking at the very basic GLSurfaceView samples/demos. Start, by setting up your app activity, and set up the basic canvas. Take a loot at the replica island source code file: GameRenderer.java for how to setup your canvas with the proper … Read more

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