Well, a very simple solution:
byte[] data = new byte[sizeInMb * 1024 * 1024];
Random rng = new Random();
rng.NextBytes(data);
File.WriteAllBytes(fileName, data);
A slightly more memory efficient version 🙂
// Note: block size must be a factor of 1MB to avoid rounding errors :)
const int blockSize = 1024 * 8;
const int blocksPerMb = (1024 * 1024) / blockSize;
byte[] data = new byte[blockSize];
Random rng = new Random();
using (FileStream stream = File.OpenWrite(fileName))
{
// There
for (int i = 0; i < sizeInMb * blocksPerMb; i++)
{
rng.NextBytes(data);
stream.Write(data, 0, data.Length);
}
}
However, if you do this several times in very quick succession creating a new instance of Random each time, you may get duplicate data. See my article on randomness for more information – you could avoid this using System.Security.Cryptography.RandomNumberGenerator… or by reusing the same instance of Random multiple times – with the caveat that it’s not thread-safe.