What’s the relative speed of floating point add vs. floating point multiply

It also depends on instruction mix. Your processor will have several computation units standing by at any time, and you’ll get maximum throughput if all of them are filled all the time. So, executing a loop of mul’s is just as fast as executing a loop or adds – but the same doesn’t hold if … Read more

Why do I get an error when adding an integer to a floating point?

The technically correct answer is: because no one has written impl Add<f64> for i32 {}. The cheeky answer is: because Rust doesn’t want you to shoot yourself in the foot. The longer, potentially more useful answer is… In computers, integers and floating point numbers both have a limited range, ultimately driven by the number of … Read more

Is “banker’s rounding” really more numerically stable?

Yes! It really is more numerically stable. For the case that you’re looking at, the numbers [0.0, 0.1, …, 0.9], note that under round-ties-to-away, only four of those numbers are rounding down (0.1 through 0.4), five are rounded up, and one (0.0) is unchanged by the rounding operation, and then of course that pattern repeats … Read more

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