WebRTC vs WebSocket: If WebRTC can do Video, Audio, and Data, why do I need WebSocket? [closed]

WebRTC is designed for high-performance, high quality communication of video, audio and arbitrary data. In other words, for apps exactly like what you describe. WebRTC apps need a service via which they can exchange network and media metadata, a process known as signaling. However, once signaling has taken place, video/audio/data is streamed directly between clients, … Read more

Screen sharing with WebRTC?

The chrome.tabCapture API is available for Chrome apps and extensions. This makes it possible to capture the visible area of the tab as a stream which can be used locally or shared via RTCPeerConnection’s addStream(). For more information see the WebRTC Tab Content Capture proposal. Screensharing was initially supported for ‘normal’ web pages using getUserMedia … Read more

navigator.mediaDevices.getUserMedia is not working and neither does webkitGetUserMedia

As per new chrome update (From Google Chrome 47), getUserMedia() is no longer supported in chrome browser over http:// (Unsecure Origin) , It will work on https:// (Secure Origin) For development purpose, 1.localhost is treated as a secure origin over HTTP, so if you’re able to run your server from localhost, you should be able … Read more

Hata!: SQLSTATE[HY000] [1045] Access denied for user 'divattrend_liink'@'localhost' (using password: YES)