How do Shadertoy’s audio shaders work?
They are basically a function that given time returns 2 values for an audio single (left and right channel). The values go from -1 to 1. paste in this shader and maybe you’ll get it vec2 mainSound( float time ) { return vec2( sin(time * 1000.0), sin(time * 1000.0) ); } You can see a … Read more