Generate a random sample of points distributed on the surface of a unit sphere

Based on the last approach on this page, you can simply generate a vector consisting of independent samples from three standard normal distributions, then normalize the vector such that its magnitude is 1: import numpy as np def sample_spherical(npoints, ndim=3): vec = np.random.randn(ndim, npoints) vec /= np.linalg.norm(vec, axis=0) return vec For example: from matplotlib import … Read more

Sampling uniformly distributed random points inside a spherical volume

While I prefer the discarding method for spheres, for completeness I offer the exact solution. In spherical coordinates, taking advantage of the sampling rule: phi = random(0,2pi) costheta = random(-1,1) u = random(0,1) theta = arccos( costheta ) r = R * cuberoot( u ) now you have a (r, theta, phi) group which can … Read more

How to get a uniform distribution in a range [r1,r2] in PyTorch?

If U is a random variable uniformly distributed on [0, 1], then (r1 – r2) * U + r2 is uniformly distributed on [r1, r2]. Thus, you just need: (r1 – r2) * torch.rand(a, b) + r2 Alternatively, you can simply use: torch.FloatTensor(a, b).uniform_(r1, r2) To fully explain this formulation, let’s look at some concrete … Read more

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