What is a message boundary?

No, message boundaries have nothing to do with destinations or ports. A “message boundary” is the separation between two messages being sent over a protocol. UDP preserves message boundaries. If you send “FOO” and then “BAR” over UDP, the other end will receive two datagrams, one containing “FOO” and the other containing “BAR”. If you … Read more

Difference between message-oriented protocols versus stream-oriented protocols [closed]

Message Oriented protocols send data in distinct chunks or groups. The receiver of data can determine where one message ends and another begins. Stream protocols send a continuous flow of data. Here is an example with mobile phones. Text messages would be a message oriented protocol as each text message is distinct from the other … Read more

UDP checksum calculation

The UDP checksum is performed over the entire payload, and the other fields in the header, and some fields from the IP header. A pseudo-header is constructed from the IP header in order to perform the calculation (which is done over this pseudo-header, the UDP header and the payload). The reason the pseudo-header is included … Read more

‘inet_pton’: identifier not found

the function int inet_pton(int af, const char *src, void *dst); is declared in header file: #include <arpa/inet.h> if this is Windows (Vista or later) there is Winsock analog to this ANSI version: INT WSAAPI InetPton( _In_ INT Family, _In_ PCTSTR pszAddrString, _Out_ PVOID pAddrBuf ); try #include <Ws2tcpip.h> add Ws2_32.lib

When is IPPROTO_UDP required?

Some operating systems (eg. Linux kernel after 2.6.20) support a second protocol for SOCK_DGRAM, called UDP-Lite. If supported by your system, it would be enabled by providing IPPROTO_UDPLITE as the third argument to the socket() call. It is differentiated from normal UDP by allowing checksumming to be applied to only a portion of the datagram. … Read more

What would cause UDP packets to be dropped when being sent to localhost?

Overview What is causing the inability to send/receive data locally? Mostly buffer space. Imagine sending a constant 10MB/second while only able to consume 5MB/second. The operating system and network stack can’t keep up, so packets are dropped. (This differs from TCP, which provides flow control and re-transmission to handle such a situation.) Even when data … Read more