Merging two images

Just create a new BufferedImage with transparency, then paint the other two images (with full or semi-transparency) on it. This is how it will look like: Sample code (images are called ‘image.png’ and ‘overlay.png’): File path = … // base path of the images // load source images BufferedImage image = ImageIO.read(new File(path, “image.png”)); BufferedImage … Read more

Can PNG image transparency be preserved when using PHP’s GDlib imagecopyresampled?

imagealphablending( $targetImage, false ); imagesavealpha( $targetImage, true ); did it for me. Thanks ceejayoz. note, the target image needs the alpha settings, not the source image. Edit: full replacement code. See also answers below and their comments. This is not guaranteed to be be perfect in any way, but did achieve my needs at the … Read more

iOS app icon with transparent background showing black background on device

From the apple developer website after a quick search: Avoid transparency. An app icon should be opaque. If the icon’s boundaries are smaller than the recommended sizes—or you use transparency to create “see-through” areas—the resulting icon can appear to float on a black background, which tends to look especially unattractive on the beautiful wallpapers that … Read more

How to make completely transparent navigation bar in iOS 7

From this answer [self.navigationController.navigationBar setBackgroundImage:[UIImage new] forBarMetrics:UIBarMetricsDefault]; self.navigationController.navigationBar.shadowImage = [UIImage new]; self.navigationController.navigationBar.translucent = YES; self.navigationController.view.backgroundColor = [UIColor clearColor]; self.navigationController.navigationBar.backgroundColor = [UIColor clearColor]; Also, as suggested by Josh in the comments, to put the bar back to default: [self.navigationController.navigationBar setBackgroundImage:nil forBarMetrics:UIBarMetricsDefault];

How to check if a specific pixel of an image is transparent?

Building on Jeff’s answer, your first step would be to create a canvas representation of your PNG. The following creates an off-screen canvas that is the same width and height as your image and has the image drawn on it. var img = document.getElementById(‘my-image’); var canvas = document.createElement(‘canvas’); canvas.width = img.width; canvas.height = img.height; canvas.getContext(‘2d’).drawImage(img, … Read more

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