Three.JS rotate projection so that the y axis becomes the z-axis
You could just change the camera rather than the entire coordinate system. For example: var WIDTH = 1024; var HEIGHT = 768; var VIEW_ANGLE = 45; var ASPECT = WIDTH / HEIGHT; var NEAR = 0.1; var FAR = 10000; camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR); camera.position.z = 300; camera.up = new THREE.Vector3( 0, … Read more