Get types of C++ function parameters

This syntax is slightly different. First, because types are easier to work with than packs, a type that holds a pack. The using type=types; just saves me work in the code that generates a types: template<class…>struct types{using type=types;}; Here is the workhorse. It takes a signature, and produces a types<?…> bundle containing the arguments for … Read more

How to write `is_complete` template?

The answer given by Alexey Malistov can be used on MSVC with a minor modification: namespace { template<class T, int discriminator> struct is_complete { static T & getT(); static char (& pass(T))[2]; static char pass(…); static const bool value = sizeof(pass(getT()))==2; }; } #define IS_COMPLETE(X) is_complete<X,__COUNTER__>::value Unfortunately, the __COUNTER__ predefined macro is not part of … Read more

match case in scala template doesn’t work, in play2

I was hitting the same problem. Enclosing the right part of the case in curly braces fixed the issue for me. This works for me: @user match { case Some(user) => { Welcome, @user.username! } case None => { <a href=”https://stackoverflow.com/questions/9748258/@routes.Application.login”>Login</a> } } Without the braces, it gave an error with the space after the … Read more

How does the compilation of templates work?

The compiler generates the code for the specific types given in the template class instantiation. If you have for instance a template class declaration as template<typename T> class Foo { public: T& bar() { return subject; } private: T subject; }; as soon you have for example the following instantiations Foo<int> fooInt; Foo<double> fooDouble; these … Read more

WPF – How to create image button with template

You won’t need dependency properties because you are inheriting from Button. You already have the IsPressed and IsEnabled properties. In fact, this is all you need: <Button x:Class=”TestWpfApplication.ThreeStateImageButton” xmlns=”http://schemas.microsoft.com/winfx/2006/xaml/presentation” xmlns:x=”http://schemas.microsoft.com/winfx/2006/xaml”> <Button.Template> <ControlTemplate TargetType=”{x:Type Button}”> <Grid> <Image Name=”Normal” Source=”Resources/Normal.png”/> <Image Name=”Pressed” Source=”Resources/Pressed.png” Visibility=”Hidden”/> <Image Name=”Disabled” Source=”Resources/Disabled.png” Visibility=”Hidden”/> </Grid> <ControlTemplate.Triggers> <Trigger Property=”IsPressed” Value=”True”> <Setter TargetName=”Normal” Property=”Visibility” Value=”Hidden”/> … Read more

What are all the syntax problems introduced by the usage of angle brackets in C++ templates?

Personally, the most hideous problem I have seen is the invocation of template functions in dependent context: template <typename T> void foo(T t) { t.bar<3>(); } This looks admittedly simple, but in fact is incorrect. The C++ Standard requires the introduction of the template keyword to disambiguate t.bar < 3 vs a method invocation yielding: … Read more

Template Metaprogramming – I still don’t get it :(

Just as factorial is not a realistic example of recursion in non-functional languages, neither is it a realistic example of template metaprogramming. It’s just the standard example people reach for when they want to show you recursion. In writing templates for realistic purposes, such as in everyday libraries, often the template has to adapt what … Read more

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