How to set a default Tab in SwiftUIs TabView?

@State private var selection = 3 TabView(selection:$selection) { QuestionView() .tabItem { Image(systemName: “questionmark”) Text(“Questions”) } .tag(1) DataView() .tabItem { Image(systemName: “chart.bar.fill”) Text(“Data”) } .tag(2) Text(“Empty Tab right now”) .tabItem { Image(systemName: “bolt.horizontal.fill”) Text(“Trend”) } .tag(3) } In this case I set default selected the third Tab. Change selection to the desired Tab.

How to use a SwiftUI view in place of table view cell

Thanks for answering your own question here. Your solution helped me make a generic HostingTableViewCell class. I’ll post it here if anyone finds this question on Google like I did. import SwiftUI class HostingTableViewCell<Content: View>: UITableViewCell { private weak var controller: UIHostingController<Content>? func host(_ view: Content, parent: UIViewController) { if let controller = controller { … Read more

How to make text stroke in SwiftUI?

Here is a 100% SwiftUI solution. Not perfect, but it works and it gives you full SwiftUI control of the resulting view. import SwiftUI struct SomeView: View { var body: some View { StrokeText(text: “Sample Text”, width: 0.5, color: .red) .foregroundColor(.black) .font(.system(size: 12, weight: .bold)) } } struct StrokeText: View { let text: String let … Read more

How do you detect a SwiftUI touchDown event with no movement or duration?

You can use the .updating modifier like this: struct TapTestView: View { @GestureState private var isTapped = false var body: some View { let tap = DragGesture(minimumDistance: 0) .updating($isTapped) { (_, isTapped, _) in isTapped = true } return Text(“Tap me!”) .foregroundColor(isTapped ? .red: .black) .gesture(tap) } } Some notes: The zero minimum distance makes … Read more

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