Does it make any difference, using public slots instead of private slots in Qt?

From Qt Documentation: Since slots are normal member functions, they follow the normal C++ rules when called directly. However, as slots, they can be invoked by any component, regardless of its access level, via a signal-slot connection. This means that a signal emitted from an instance of an arbitrary class can cause a private slot … Read more

PyQt Widget connect() and disconnect()

If you need to reconnect signals in many places, then you could define a generic utility function like this: def reconnect(signal, newhandler=None, oldhandler=None): try: if oldhandler is not None: while True: signal.disconnect(oldhandler) else: signal.disconnect() except TypeError: pass if newhandler is not None: signal.connect(newhandler) … if connected: reconnect(myButton.clicked, function_A) else: reconnect(myButton.clicked, function_B) (NB: the loop is … Read more

Is it possible to connect a signal to a static slot without a receiver instance?

Update for QT5: Yes you can static void someFunction() { qDebug() << “pressed”; } // … somewhere else QObject::connect(button, &QPushButton::clicked, someFunction); In QT4 you can’t: No it is not allowed. Rather, it is allowed to use a slot which is a static function, but to be able to connect it you need an instance. In … Read more

Determine signals connected to a given slot in Qt

I think Qt stores the slots a given signal is connected to, so that when you emit it all receivers are called, therefore you can access the list of receivers: For debugging purposes, you have: void QObject::dumpObjectInfo () Dumps information about signal connections, etc. for this object to the debug output. This function is useful … Read more

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