OpenGL bool uniform?

§ 4.1 Basic Types The OpenGL Shading Language supports the following basic data types, grouped as follows: bool a conditional type, taking on values of true or false bvec2 a two-component Boolean vector bvec3 a three-component Boolean vector bvec4 a four-component Boolean vector … § 4.1.2 Booleans To make conditional execution of code easier to … Read more

How to calculate Tangent and Binormal?

The relevant input data to your problem are the texture coordinates. Tangent and Binormal are vectors locally parallel to the object’s surface. And in the case of normal mapping they’re describing the local orientation of the normal texture. So you have to calculate the direction (in the model’s space) in which the texturing vectors point. … Read more

When transforming textures (drawn as flat 3D objects) to mimic depth, black lines appear randomly

Look at the rock of the bottom of that last image – it’s got sandy-colored lines going through it. Presumably, you are drawing the sand first, then the rock on top. This tells me it’s not “black lines being drawn” through the textures, but that parts of the textures are not being drawn. Since it … Read more

What can cause glDrawArrays to generate a GL_INVALID_OPERATION error?

I figured out your problem: you are rendering to the same buffer that you’re sourcing your vertex data. glBindVertexArray(vaoPass2); I think you meant vaoPass1 From the spec: Buffers should not be bound or in use for both transform feedback and other purposes in the GL. Specifically, if a buffer object is simultaneously bound to a … Read more

In OpenGL is there a way to get a list of all uniforms & attribs used by a shader program?

Variables shared between both examples: GLint i; GLint count; GLint size; // size of the variable GLenum type; // type of the variable (float, vec3 or mat4, etc) const GLsizei bufSize = 16; // maximum name length GLchar name[bufSize]; // variable name in GLSL GLsizei length; // name length Attributes glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &count); printf(“Active Attributes: … Read more

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