How do take a screenshot correctly with xlib?

You are mistaken about the way array is laid out in memory, as you can find out by declaring img before the loop and adding this printf to your inner loop: printf(“%ld %ld %u %u %u\n”,x,y,pic.offset(x,y,0),pic.offset(x,y,1),pic.offset(x,y,2)); This yields (on my 1920×1200 screen): 0 0 0 2304000 4608000 0 1 1920 2305920 4609920 0 2 3840 … Read more

Is it possible to take a screenshot of the whole page with Selenium/Capybara?

In case anyone washed up this shore looking for how to do this with Poltergeist you just need to pass the full argument: page.save_screenshot(‘screen.png’, full: true) # If providing a custom file name. page.save_screenshot(full: true) # Capybara sets a name based on timestamp. page.save_and_open_screenshot(‘screen.png’, full: true) # Same as save_screenshot. page.save_and_open_screenshot(full: true) # Same as … Read more

Webdriver Screenshot in Python

Use driver.save_screenshot(‘/path/to/file’) or driver.get_screenshot_as_file(‘/path/to/file’): import selenium.webdriver as webdriver import contextlib @contextlib.contextmanager def quitting(thing): yield thing thing.quit() with quitting(webdriver.Firefox()) as driver: driver.implicitly_wait(10) driver.get(‘http://www.google.com’) driver.get_screenshot_as_file(‘/tmp/google.png’) # driver.save_screenshot(‘/tmp/google.png’)

How to take a screenshot with Selenium WebDriver?

Java Yes, it is possible. The following example is in Java: WebDriver driver = new FirefoxDriver(); driver.get(“http://www.google.com/”); File scrFile = ((TakesScreenshot)driver).getScreenshotAs(OutputType.FILE); // Now you can do whatever you need to do with it, for example copy somewhere FileUtils.copyFile(scrFile, new File(“c:\\tmp\\screenshot.png”));

Fastest method for screen capturing on Linux

This is possible using VirtualGL in a server with hardware acceleration. Basically just configure the server appropiately, then either on the same machine or on a machine in the same network, run export DISPLAY=<your xvfb display> vglrun <your_app> This will have the following advantages: 1) your app will render using virtualGL, which will use the … Read more

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