scaling
How to scale images to screen size in Pygame
You can scale the image with pygame.transform.scale: import pygame picture = pygame.image.load(filename) picture = pygame.transform.scale(picture, (1280, 720)) You can then get the bounding rectangle of picture with rect = picture.get_rect() and move the picture with rect = rect.move((x, y)) screen.blit(picture, rect) where screen was set with something like screen = pygame.display.set_mode((1600, 900)) To allow your … Read more
Image scaling causes poor quality in firefox/internet explorer but not chrome
It seems that you are right. No option scales the image better: http://www.maxrev.de/html/image-scaling.html I’ve tested FF14, IE9, OP12 and GC21. Only GC has a better scaling that can be deactivated through image-rendering: -webkit-optimize-contrast. All other browsers have no/poor scaling. Screenshot of the different output: http://www.maxrev.de/files/2012/08/screenshot_interpolation_jquery_animate.png Update 2017 Meanwhile some more browsers support smooth scaling: ME38 … Read more
CSS scale down image to fit in containing div, without specifing original size
You can use a background image to accomplish this; From MDN – Background Size: Contain: This keyword specifies that the background image should be scaled to be as large as possible while ensuring both its dimensions are less than or equal to the corresponding dimensions of the background positioning area. Demo CSS: #im { position: … Read more
Distributed Concurrency Control
you might want to consider using Hazelcast distributed locks. Super lite and easy. java.util.concurrent.locks.Lock lock = Hazelcast.getLock (“mymonitor”); lock.lock (); try { // do your stuff }finally { lock.unlock(); } Hazelcast – Distributed Queue, Map, Set, List, Lock
PIL how to scale text size in relation to the size of the image
You could just increment the font size until you find a fit. font.getsize() is the function that tells you how large the rendered text is. from PIL import ImageFont, ImageDraw, Image image = Image.open(‘hsvwheel.png’) draw = ImageDraw.Draw(image) txt = “Hello World” fontsize = 1 # starting font size # portion of image width you want … Read more
Is it possible to adjust a font’s vertical scaling using CSS?
The transform property can be used to scale text. It’s for blocks, so you’ll need to also add display: inline-block in order to use it on HTML elements like <a>, <span>, <em>, <kbd>, etc. body { font-family: “HelveticaNeue-Medium”, sans-serif; font-size: 12px; } a.vertical-scaling { display: inline-block; transform: scale(1, 1.5); /* Safari and Chrome */ -webkit-transform: … Read more
Service Oriented Architecture – AMQP or HTTP
At first, REST, RPC – architecture patterns, AMQP – wire-level and HTTP – application protocol which run on top of TCP/IP AMQP is a specific protocol when HTTP – general-purpose protocol, thus, HTTP has damn high overhead comparing to AMQP AMQP nature is asynchronous where HTTP nature is synchronous both REST and RPC use data … Read more
Scale image keeping its aspect ratio in background drawable
It is impossible to achieve manipulating background attribute within xml-files only. There are two options: You cut/scale the bitmap programmatically with Bitmap.createScaledBitmap(Bitmap src, int dstWidth, int dstHeight, boolean filter) and set it as some View‘s background. You use ImageView instead of background placing it as the first layout’s element and specify android:scaleType attribute for it: … Read more