Adjusting the Xcode iPhone simulator scale and size [duplicate]

With Xcode 9 – Simulator, you can pick & drag any corner of simulator to resize it and set according to your requirement. Look at this snapshot. Note: With Xcode 9.1+, Simulator scale options are changed. Keyboard short-keys: According to Xcode 9.1+ Physical Size ⌘ 1 command + 1 Pixel Accurate ⌘ 2 command + … Read more

Fit Image in ImageButton in Android

I want them to cover 75% of the button area. Use android:padding=”20dp” (adjust the padding as needed) to control how much the image takes up on the button. but where as some images cover less area, some are too big to fit into the imageButton. How to programatically resize and show them? Use a android:scaleType=”fitCenter” … Read more

Fit image into ImageView, keep aspect ratio and then resize ImageView to image dimensions?

May not be answer for this specific question, but if someone is, like me, searching for answer how to fit image in ImageView with bounded size (for example, maxWidth) while preserving Aspect Ratio and then get rid of excessive space occupied by ImageView, then the simplest solution is to use the following properties in XML: … Read more

How to capture UIView to UIImage without loss of quality on retina display

Switch from use of UIGraphicsBeginImageContext to UIGraphicsBeginImageContextWithOptions (as documented on this page). Pass 0.0 for scale (the third argument) and you’ll get a context with a scale factor equal to that of the screen. UIGraphicsBeginImageContext uses a fixed scale factor of 1.0, so you’re actually getting exactly the same image on an iPhone 4 as … Read more

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