How can I simulate OO-style polymorphism in C?

The first C++ compiler (“C with classes”) would actually generate C code, so that’s definitely doable. Basically, your base class is a struct; derived structs must include the base struct at the first position, so that a pointer to the “derived” struct will also be a valid pointer to the base struct. typedef struct { … Read more

What is the monomorphism restriction?

What is the monomorphism restriction? The monomorphism restriction as stated by the Haskell wiki is: a counter-intuitive rule in Haskell type inference. If you forget to provide a type signature, sometimes this rule will fill the free type variables with specific types using “type defaulting” rules. What this means is that, in some circumstances, if … Read more

Polymorphism – Define In Just Two Sentences [closed]

Polymorphism allows the expression of some sort of contract, with potentially many types implementing that contract (whether through class inheritance or not) in different ways, each according to their own purpose. Code using that contract should not(*) have to care about which implementation is involved, only that the contract will be obeyed. (*) In the … Read more

Avoiding instanceof in Java

You might be interested in this entry from Steve Yegge’s Amazon blog: “when polymorphism fails”. Essentially he’s addressing cases like this, when polymorphism causes more trouble than it solves. The issue is that to use polymorphism you have to make the logic of “handle” part of each ‘switching’ class – i.e. Integer etc. in this … Read more

Polymorphism with gson

This is a bit late but I had to do exactly the same thing today. So, based on my research and when using gson-2.0 you really don’t want to use the registerTypeHierarchyAdapter method, but rather the more mundane registerTypeAdapter. And you certainly don’t need to do instanceofs or write adapters for the derived classes: just … Read more

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