How to get matplotlib figure size

import matplotlib.plt fig = plt.figure() size = fig.get_size_inches()*fig.dpi # size in pixels To do it for the current figure, fig = plt.gcf() size = fig.get_size_inches()*fig.dpi # size in pixels You can get the same info by doing: bbox = fig.get_window_extent().transformed(fig.dpi_scale_trans.inverted()) width, height = bbox.width*fig.dpi, bbox.height*fig.dpi

How to convert DP, PX, SP among each other, especially DP and SP?

DP to PX: public static int dpToPx(float dp, Context context) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, context.getResources().getDisplayMetrics()); } SP to PX: public static int spToPx(float sp, Context context) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, sp, context.getResources().getDisplayMetrics()); } DP to SP: public static int dpToSp(float dp, Context context) { return (int) (dpToPx(dp, context) / context.getResources().getDisplayMetrics().scaledDensity); }

Calculating width from percent to pixel then minus by pixel in LESS CSS

You can escape the calc arguments in order to prevent them from being evaluated on compilation. Using your example, you would simply surround the arguments, like this: calc(~’100% – 10px’) Demo : http://jsfiddle.net/c5aq20b6/ I find that I use this in one of the following three ways: Basic Escaping Everything inside the calc arguments is defined … Read more

Convert Pixels to Points

There are 72 points per inch; if it is sufficient to assume 96 pixels per inch, the formula is rather simple: points = pixels * 72 / 96 There is a way to get the configured pixels per inch of your display in Windows using GetDeviceCaps. Microsoft has a guide called “Developing DPI-Aware Applications”, look … Read more

How to check if a specific pixel of an image is transparent?

Building on Jeff’s answer, your first step would be to create a canvas representation of your PNG. The following creates an off-screen canvas that is the same width and height as your image and has the image drawn on it. var img = document.getElementById(‘my-image’); var canvas = document.createElement(‘canvas’); canvas.width = img.width; canvas.height = img.height; canvas.getContext(‘2d’).drawImage(img, … Read more

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