How to compile for Windows on Linux with gcc/g++?

mingw32 exists as a package for Linux. You can cross-compile and -link Windows applications with it. There’s a tutorial here at the Code::Blocks forum. Mind that the command changes to x86_64-w64-mingw32-gcc-win32, for example. Ubuntu, for example, has MinGW in its repositories: $ apt-cache search mingw […] g++-mingw-w64 – GNU C++ compiler for MinGW-w64 gcc-mingw-w64 – … Read more

What is state-of-the-art for text rendering in OpenGL as of version 4.1? [closed]

Rendering outlines, unless you render only a dozen characters total, remains a “no go” due to the number of vertices needed per character to approximate curvature. Though there have been approaches to evaluate bezier curves in the pixel shader instead, these suffer from not being easily antialiased, which is trivial using a distance-map-textured quad, and … Read more

How to debug a GLSL shader?

You can’t easily communicate back to the CPU from within GLSL. Using glslDevil or other tools is your best bet. A printf would require trying to get back to the CPU from the GPU running the GLSL code. Instead, you can try pushing ahead to the display. Instead of trying to output text, output something … Read more

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