Why does OpenGL use degrees instead of radians?

Because normal people are more used to calculating degrees — OpenGL is meant to be used simple. Note that all the functions that operate on degrees are “high level” functions. For OpenGL itself, it’s no difference whether it receives radians or degrees — they are internally converted to transformation matrices anyway, so there’s no computational … Read more

Understanding glm::lookAt()

The up vector is basically a vector defining your world’s “upwards” direction. In almost all normal cases, this will be the vector (0, 1, 0) i.e. towards positive Y. eye is the position of the camera’s viewpoint, and center is where you are looking at (a position). If you want to use a direction vector … Read more

What is so bad about GL_QUADS?

The point is that your GPU renders triangles, not quads. And it is pretty much trivial to construct a rectangle from two triangles, so the API doesn’t really need to be burdened with the ability to render quads natively. OpenGL is going through a major trimming process, cutting a lot of functionality that made sense … Read more

How to get the GL library/headers?

Windows On Windows you need to include the gl.h header for OpenGL 1.1 support and link against OpenGL32.lib. Both are a part of the Windows SDK. In addition, you might want the following headers which you can get from http://www.opengl.org/registry . <GL/glext.h> – OpenGL 1.2 and above compatibility profile and extension interfaces.. <GL/glcorearb.h> – OpenGL … Read more

Python – No handlers could be found for logger “OpenGL.error”

Looks like OpenGL is trying to report some error on Win2003, however you’ve not configured your system where to output logging info. You can add the following to the beginning of your program and you’ll see details of the error in stderr. import logging logging.basicConfig() Checkout documentation on logging module to get more config info, … Read more

OpenGL VAO best practices

VAOs act similarly to VBOs and textures with regard to how they are bound. Having a single VAO bound for the entire length of your program will yield no performance benefits because you might as well just be rendering without VAOs at all. In fact it may be slower depending on how the implementation intercepts … Read more

OpenGL vs. OpenCL, which to choose and why?

OpenCL is created specifically for computing. When you do scientific computing using OpenGL you always have to think about how to map your computing problem to the graphics context (i.e. talk in terms of textures and geometric primitives like triangles etc.) in order to get your computation going. In OpenCL you just formulate you computation … Read more

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