How to directly bind a member function to an std::function in Visual Studio 11?

I think according to the C++11 standard, this should be supported Not really, because a non-static member function has an implicit first parameter of type (cv-qualified) YourType*, so in this case it does not match void(int). Hence the need for std::bind: Register(std::bind(&Class::Function, PointerToSomeInstanceOfClass, _1)); For example Class c; using namespace std::placeholders; // for _1, _2 … Read more

C++ typedef member function signature syntax

For questions regarding the awkward function pointer syntax, I personally use a cheat-sheet: The Function Pointers Tutorial (downloadable here, thanks to Vector for pointing it out). The signature of a member function, however, is a bit different from the signature of a regular function, as you experienced. As you probably know, a member function has … Read more

Get memory address of member function?

There exists a syntax to get the address of the member function in MSVC (starting from MSVC 2005 IMHO). But it’s pretty tricky. Moreover, the obtained pointer is impossible to cast to other pointer type by conventional means. Though there exists a way to do this nevertheless. Here’s the example: // class declaration class MyClass … Read more

Print address of virtual member function

Currently there is no standard way of doing this in C++ although the information must be available somewhere. Otherwise, how could the program call the function? However, GCC provides an extension that allows us to retrieve the address of a virtual function: void (A::*mfp)() = &A::func; printf(“address: %p”, (void*)(b->*mfp)); …assuming the member function has the … Read more

What is the meaning of ‘const’ at the end of a member function declaration?

When you add the const keyword to a method the this pointer will essentially become a pointer to const object, and you cannot therefore change any member data. (Unless you use mutable, more on that later). The const keyword is part of the functions signature which means that you can implement two similar methods, one … Read more

Effective C++ Item 23 Prefer non-member non-friend functions to member functions

Access to the book is by no mean necessary. The issues we are dealing here are Dependency and Reuse. In a well-designed software, you try to isolate items from one another so as to reduce Dependencies, because Dependencies are a hurdle to overcome when change is necessary. In a well-designed software, you apply the DRY … Read more

Why can some operators only be overloaded as member functions, other as friend functions and the rest of them as both?

The question lists three classes of operators. Putting them together on a list helps, I think, with understanding why a few operators are restricted in where they can be overloaded: Operators which have to be overloaded as members. These are fairly few: The assignment operator=(). Allowing non-member assignments seems to open the door for operators … Read more

Do non-static member variables in a C++ struct/class need to be marked as volatile to be treated as volatile in a member function?

Marking a member function volatile is like marking it const; it means that the receiver object is treated as though it were declared as a volatile T*. Consequentially, any reference to x or y will be treated as a volatile read in the member function. Moreover, a volatile object can only call volatile member functions. … Read more

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