How to create bitmap from byte array?

You’ll need to get those bytes into a MemoryStream: Bitmap bmp; using (var ms = new MemoryStream(imageData)) { bmp = new Bitmap(ms); } That uses the Bitmap(Stream stream) constructor overload. UPDATE: keep in mind that according to the documentation, and the source code I’ve been reading through, an ArgumentException will be thrown on these conditions: … Read more

HTML5 Canvas Rotate Image

You can use canvas’ context.translate & context.rotate to do rotate your image Here’s a function to draw an image that is rotated by the specified degrees: function drawRotated(degrees){ context.clearRect(0,0,canvas.width,canvas.height); // save the unrotated context of the canvas so we can restore it later // the alternative is to untranslate & unrotate after drawing context.save(); // … Read more

Find image format using Bitmap object in C#

If you want to know the format of an image, you can load the file with the Image class, and check its RawFormat property: using(Image img = Image.FromFile(@”C:\path\to\img.jpg”)) { if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.Jpeg)) { // … } }

Node.js: image resizing without ImageMagick

I would vote for sharp: sharp(‘input.jpg’) .resize(200, 200) .toFile(‘ouput.jpg’, function(err) { // output.jpg is a 200 pixels wide and 200 pixels high image // containing a scaled and cropped version of input.jpg }); It’s fast, typically 6x faster than the fastest imagemagick-based node bindings, and runs in very little memory, perhaps 10x less. sharp links … Read more

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