How to set fullscreen in Android R?

KOTLIN override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.layout_container) @Suppress(“DEPRECATION”) if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) { window.insetsController?.hide(WindowInsets.Type.statusBars()) } else { window.setFlags( WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN ) } } if this doesn’t help, try to remove android:fitsSystemWindows=”true” in the layout file JAVA class Activity extends AppCompatActivity { @Override @SuppressWarnings(“DEPRECATION”) protected void onCreate(@Nullable Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.layout_container); if (Build.VERSION.SDK_INT >= … Read more

Custom Dialog in full screen?

Give its constructor a non-dialog theme, such as android.R.style.Theme or android.R.style.Theme_Light. Code by @Bob. Dialog dialog = new Dialog(context, android.R.style.Theme_Light); dialog.requestWindowFeature(Window.FEATURE_NO_TITLE); dialog.setContentView(R.layout.MyCustomDialogLayout); dialog.show();

XNA: get screen’s width and height

Empirically I’ve found that in XNA 4.0 I need to use GraphicsDevice.Viewport.Width GraphicsDevice.Viewport.Height when running windowed mode, as I find GraphicsDevice.DisplayMode.Width GraphicsDevice.DisplayMode.Height gives me the resolution of the entire screen. Hopefully this helps someone else out.

How do I set the window / screen size in xna?

As of XNA 4.0 this property is now found on the GraphicsDeviceManager. Ie. this code would go in your Game’s constructor. graphics = new GraphicsDeviceManager(this); graphics.IsFullScreen = false; graphics.PreferredBackBufferHeight = 340; graphics.PreferredBackBufferWidth = 480; // if changing GraphicsDeviceManager properties outside // your game constructor also call: // graphics.ApplyChanges();

Full-screen responsive background image

Perfect Full Page Background Image //HTML <img src=”https://stackoverflow.com/questions/16548338/images/bg.jpg” id=”bg” alt=””> //CSS #bg { position: fixed; top: 0; left: 0; /* Preserve aspet ratio */ min-width: 100%; min-height: 100%; } OR img.bg { /* Set rules to fill background */ min-height: 100%; min-width: 1024px; /* Set up proportionate scaling */ width: 100%; height: auto; /* Set up … Read more

Video 100% width and height

By checking other answers, I used object-fit in CSS: video { object-fit: fill; } From MDN (https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit): The object-fit CSS property specifies how the contents of a replaced element should be fitted to the box established by its used height and width. Value: fill The replaced content is sized to fill the element’s content box: … Read more

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