Why is writing to a buffer from within a fragment shader disallowed in Metal?
Writes to buffers from fragment shaders is now supported, as mentioned in What’s New in iOS 10, tvOS 10, and macOS 10.12 Function Buffer Read-Writes Available in: iOS_GPUFamily3_v2, OSX_GPUFamily1_v2 Fragment functions can now write to buffers. Writable buffers must be declared in the device address space and must not be const. Use dynamic indexing to … Read more